Items

Keycards in SCP retroBreach

Access levels schnell klettern — oder zusehen, wie dein Team an verschlossenem Checkpoint stirbt.

Zuletzt aktualisiert:

Keycards-Guide

Warum Keycards mehr Runden gewinnen als Aim

In SCP retroBreach schlägt Level-3-Karte auf mediocre shot immer noch Desert-Eagle-Freeloader stuck in LCZ. Keycards gate checkpoints, armories, chambers und late warhead / command spaces. Dieser Guide erklärt climb access, wann SCP-914, wie jede Fraktion cards behandeln soll. Weiter mit Items Hub, Waffen und Fraktionen-Hub.

Access ladder (practical reading)

Exact door tables können sich mit Sandbox Engine updates verschieben, ladder bleibt readable:

Level 1 — Soft LCZ offices und early containment-adjacent doors. First pickup für Class-D.
Level 2 — Broader Light Containment routing und minor secure rooms.
Level 3 — Checkpoint power zwischen LCZ / HCZ / EZ flows; card die escapes real macht.
Level 4 — Heavy doors, rarer natural spawns, armory-grade access; worth team calls.
Level 5 — Top command / warhead style privileges und mode-critical rooms (Council Rescue fantasies love these).

Wenn zwei teammates mid cards each hold, trade up damit einer open kann während anderer SCP-173 watched.

Wo Karten herkommen

  • Ground spawns on shelves, desks, containment-adjacent props in LCZ und HCZ.
  • Corpses of Security, MTF, Foundation, CI, unlucky scientists.
  • SCP-914 upgrades when dial settings cooperate.
  • Loadouts on elite spawns (some MTF / CI / mode VIPs start elevated).

Top-level natural spawns scarce by design. Level 5 hoarden während three allies an Level 3 gate die ist, wie Chaos Insurgency ohne shooting gewinnt.

SCP-914 card etiquette

Watcher bringen. Dial announce. Fine / 1:1 when local recipes understood; Coarse auf only checkpoint card vermeiden. SCPs — especially SCP-106 und SCP-966 — farm AFK scientists here. LCZ decontamination ticks: card you have nehmen und gehen.

914 feeds auch Waffen climb; decide ob visit für doors oder guns before items insert.

Zone-specific advice

LCZ — Anything grab. Level 2+ mit Makarov oder better before checkpoints push.
HCZ — SCP-096 und SCP-106 pressure near good cards. Duo sweep.
EZ — Cards enable Gate B logistics und surface loops; share before fight, not after wipe.
Surface — GOC und Serpent’s Hand confuse IFF; Level 4 nicht drop to „prove trust“ mid-firefight.

Faction card doctrine

Class-D — Card before gun when equally distant. Escape math starts with doors.
Foundation — Often soft spawn but card-valuable; distribute to MTF.
MTF / Security — CI upgrades deny; runner with Level 3+ glued to stack.
Chaos Insurgency — Dual purpose: extracts open und Class-D escorts arm.
Playable SCPs — Many locks bypass (SCP-106), aber card rooms campen stops human snowballs. Siehe spielbare SCPs.

Synergy with guns

Saiga-12 ohne checkpoint card ist loud closet. HK416 mit Level 4 access rewrites HCZ. Cards und guns together climb — Waffen-Tier-List für welche crates detours justify.

Anti-SCP habits while swiping

Never all look at reader panel when SCP-173 uncontained. Never face-check dark booths for „maybe Level 4“ when SCP-096 audio near. Never wounded in doorway for SCP-106 stand. Swipe, move, cover — repeat.

Common keycard mistakes

Silent hoarding. Team’s only mid card on Coarse upgrading. Level 3 on corpse in LCZ leaving while TIX shop menus chase. Gate B push with Level 1 pride. 914 ignoring because „cards will spawn“ (might, wrong side of decontamination).

Drill: three-round card focus

Round 1 Class-D: escape Level 3, guns optional. Round 2 Security: squad always designated card carrier. Round 3 CI: extract using only looted cards, no spawn gifts.

Master this page und Items Hub before meta auf SCP-Tier-List argue — most „SCP too strong“ complaints start as „we never opened the door.“

FAQ

Häufig gestellte Fragen

Schnelle Antworten für SCP retroBreach-Spieler.

Welches Keycard-Level für LCZ verlassen?

Level 3 style checkpoint access anpeilen. Lower cards help early, mid access macht escapes consistent.

Keycards in SCP-914 upgraden?

Ja when guarded und bad roll afford. Never Coarse your only checkpoint card in panic.

Wer soll highest card halten?

Usually player best at staying alive middle of stack — nicht lone wolf looting HCZ alone.

Brauchen SCPs Keycards?

Weniger als humans, aber cards deny prevents MTF und CI rotating freely.

Immer Level 5 required?

Only top-tier rooms und some mode objectives. Many rounds decided by Level 3–4 logistics long before Level 5 matters.

Kann TIX bessere Keycards kaufen?

Nein. TIX cosmetic. Cards from spawns, bodies, loadouts, SCP-914.